

Even with two players, you still can only really guard two out of the three control points. In multiplayer, you can take on a player one-versus-one or engage in two-versus-two. That means you can bring them directly into the fray. Units can be spawned on your own control points or when they are within line-of-sight of your own units. That means that reinforcements or leader abilities can turn the tide of battle in your direction. But you can play the cards at any time during the battle as your energy levels rise.īlitz is always touch-and-go, with small numbers of units fighting each other. You get a break in between waves of attackers in single player, so you can use that time to use your cards. If you deploy the right cards at the right time, you can turn the tide. Defending all three control points at once on the Proving Grounds map proves difficult.

The card deck adds some split-second urgency to the battle, as you have to pick your units and deploy them in the right place in order to reinforce your forces, which are sure to be overwhelmed at some point as the waves of attackers grow progressively stronger. You can spend a smaller amount on ground troops, or you can wait until you accumulate more for vehicles or air units. At any given time, you have four cards available. When you get enough energy, you can then use your cards. Your energy also steadily rises during the match. If you grab the canisters, you get more energy. You have to be aware of the arrival of energy canisters, which appear on the battlefield every 90 seconds.
